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The Integration of Gaming and Social Interaction: Unlocking the Key Gateway to Web3 Traffic
The Fusion of Social and Gaming: Outlining the Future of Web3
1. The Concept and Current Status of Decentralized Social Networking
Socializing is a fundamental human need, but current centralized platforms have numerous problems. Decentralized socializing is based on blockchain technology and aims to allow users to truly own their identity, data, and assets. However, it still faces the dilemma of insufficient traffic and application scenarios.
Games are an ideal social scenario that can break through the limitations of time and space to establish connections. Social games played a key role in platform growth during the Web2 era, and it is believed that games will similarly become an important driving force for social interaction in the Web3 world.
2. The Combination of Decentralized Social and Gaming
GameFi aims to solve the issue of game asset ownership through NFTs and tokens, but the value of isolated game assets is limited. Therefore, the ultimate goal of most GameFi projects is to create a metaverse and achieve asset interoperability.
This requires a universal game identity format - GameID, which records players' experiences, reputation, and assets across various games. GameID, along with other identity data, constitutes a complete DID profile for the user.
3. Current Hybrid Products and Future Possibilities
3.1 User Identity and Behavior: Gamer Profile
Representative projects: Carv, DeQuest, Arche, etc. These types of projects aggregate players' on-chain/off-chain game data to form a GameID. Initially, they mainly served game project parties and guilds, helping them filter and analyze players.
3.2 Social Supplement Component of the Game: Cross-Platform Social
Representative projects: XMTP, Web3MQ, Swapchat, etc. These types of projects provide cross-platform instant messaging, group chat, and other functions, serving as an effective supplement to game socialization.
3.3 Asset-based: NFT integrated games
Representative projects: Arcade, Worldwide Webb, Big Brawl, etc. These types of games allow players to import their own NFT assets to use as characters, providing practical application scenarios for NFTs.
3.4 Unit of relationship: Social mini-games
Representative projects: game modules in the Mask plugin, Non-Fungible Friend, etc. These types of projects revolve around users' existing social relationships and stimulate spread through lightweight fun mini-games.
Virtual Relationships Centered Around AI 3.5
Representative projects: rct AI, Mirror World, GiroGiro, etc. These types of projects explore AI-driven virtual life, providing interactive AI solutions for gaming and metaverse projects.
4. Summary
The combination of gaming and social interaction is expected to become an important scenario for breaking through the traffic bottleneck of Web3. From GameID to virtual relationships, many innovative ideas with potential are emerging. Let us look forward to the emergence of truly phenomenal applications.